![]() The game remains one of the highest-grossing and best-selling games, generating more than $14 billion in revenue (as of 2016 ) and 43 million units in sales combined, and has an enduring commercial and cultural legacy, commonly listed as one of the greatest video games of all time. The character of Pac-Man has become the official mascot of Bandai Namco Entertainment. Pac-Man was a widespread critical and commercial success, leading to several sequels, merchandise, and two television series, as well as a hit single by Buckner & Garcia. The original Japanese title of Puck Man was derived from the Japanese phrase "Paku paku taberu" which refers to gobbling something up the title was changed for the North American release to mitigate vandalism. The in-game characters were made to be cute and colorful to appeal to younger players. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi ( Japanese: 口). ![]() Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Game development began in early 1979, directed by Toru Iwatani with a nine-man team. ![]() Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Pac-Man, originally called Puck Man in Japan, is a 1980 maze action video game developed and released by Namco for arcades. Something the past GBA versions don't do.Single-player, multiplayer (alternating turns) There is one benefit to this edition over the others: since Nintendo includes a cartridge save in all of the Classic NES Series games, players can finally save their high scores for future prosperity. In the Classic NES Series version, it's just two player alternative, either on one system, or through the link support via cable or Wireless Adapter. And years ago, Namco even upped the ante with Pac-Man on the Game Boy Color with its Pac-Man: Special Color Edition, adding an amazing two player mode where any ghost swallowed on one player's maze will appear on the other player's maze. The problem is, of course, that the game is the NES game and not the arcade original.something that has already been converted to the Game Boy Advance in the launch title compilation, Namco Museum.And selling now, new, for a pricetag far cheaper than the single Classic NES Series cartridge. And now, this version returns in Nintendo's Classic NES Series as one of the first third-party titles in the batch so gamers can see how this home version matched up with the arcade game. This version looked and played as close as you could get without hauling an arcade machine in your house, right down to the speed and behavior of the four different ghosts travelling through the mazes. And it's clear that the company's focus was on absolute accuracy. So, while we had to put up with substandard ports in the US, Namco brought forth its own arcade conversion on the Famicom system in 1984. Close, but still not quite the same experience. The 2600 version was flat-out awful, but it was the closest we could get at home.until the company put out the Atari 5200 and Atari XL editions. Rather, it just wanted to be known as the company with the rights to Pac-Man. See, all the home conversions of Pac-Man were secured by Atari, and even if the hardware could pull off the game, the company wasn't really set on accuracy. Finally! No more going to the arcades and wasting our hard-earned quarters.we can get the same experience at home. Back when we game editors were getting Atari 2600 under our Christmas trees, the one game everyone got in 1981 was the first home conversion of the arcade game.
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